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LIRAN ZEHAVI

Making users better at what they love doing
Since 2007

An accomplished innovator with a proven ability to deliver products on time, Create a positive, lasting impact, and tackle challenging projects. My 12+ years of broad experience in startups and leading products from scratch- makes me feel that no challenge is too big.

Home: Welcome

ABOUT ME

Enthusiastic and dedicated, I’m seeking a product or position where I can grow, develop, and make an impact. With a strong skill set and relevant experience, I believe I can bring creative ideas and successful solutions to the table. Take a look through my CV site to find out more about what I have to offer - or get in touch to discuss how I can help you on your next project.

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Home: Personal Statement

EDUCATIONAL EXPERIENCE

What I’ve Learned

Home: Education

B.DESIGN, PRODUCT DESIGN, H.I.T

2001 - 2005

conceptualize and evaluate ideas, turning them into tangible inventions and products. The goal is to combine art, science, and technology to create new products that people can use.

PRODUCT DESIGN, DOUC, SANTIAGO, CHILE

2003

Overseas student exchange program

LANGUAGES


English (Full professional proficiency)  |  Hebrew (Native proficiency)  |  Spanish (Limited working proficiency)

My Roles & Responsibilities

PROFESSIONAL HISTORY

Home: Experience

SENIOR UX PRODUCT MANAGER, VCITA

2019-2020

vCita is the #1 business management and client engagement app, designed to help small businesses grow.

Tailored specifically for service providers, vCita redefines the way businesses interact with their clients, driving more opportunities from the web, mobile, email and social while empowering clients to self-serve.

vCita includes an online CRM to manage all client communications together with online scheduling, online payments, email & SMS campaigns, lead generating website widgets, and everything a small business needs to drive more business and provide great client service.

​Responsibilities:

  • Defining quick win features and long term complex projects with attention to every detail and extra focus on user experience.

  • Orchestrating cross-team projects - gathering designers, marketing, customer success, product managers and developers.

  • Making product decisions based on data & analytics (Mixpanel, Looker, FullStory)

  • User research - Initiating phone interviews with SMBs and service providers in the US, F2F meetings with customers on location, listening to Customer success Onboarding calls, reviewing sales team calls and using personas and “Job to Be Done” methodology - to better understand how vCita can make our customers better at what they love doing.

  • Initiating design system planning with new design concept for mobile and desktop.

  • Working with Sketch to create intuitive UI, and Zeplin and JIRA to communicate it to the squads.

PRODUCT & UX LEAD, ELLR

2017 - Present

Ellr connects motorcycles to their riders, and riders to their communities to enhance safety & security. Ellr brings the power of smart sensors, tightly integrated with social aspects and combined with global connectivity to speed up the recovery of rider and bike in emergency situations.


Ellr raised over 400,000 Euros in less than 2 months and was launched in September 2018
Download from Google Play and App Store here: https://www.ellr.bike/


Responsibilities

  • Leading application product from concept to development

  • Definition of user flows using interviews of stakeholders and user stories.  

  • Design of all app screens and UX management.

  • Defined all the BI data.

PRODUCT MANAGER & CUSTOMER SUCCESS, PRES.GLOBAL

2017 - 2018

We're a group of Software and Ticketing professionals, sporting over 50 years of accumulated knowledge in Ticketing, Entertainment, and Software in over three continents.
Our team introduces versatile innovation in Ticketing, creating a unique product experience, exposing markets to features never available before in such segments - with live deployments in Israel, Europe, and Latin America.

Responsibilities:

  • Leading a B2B ticketing system UX and flows (CRM, Sales, Access control, management, and monitoring tools)

  • Defining E-commerce and kiosks (self-service vending machines) UX and UI (B2C)

  • Project management of all the company’s backlog, tasks and customer’s support tickets prioritization.

  • Responsible for all customer relations, including mentoring of new features, user onboarding, periodic monitoring the system on customer’s site and customizing the system per each customer demands.

  • Closely monitor competition, analyze gaps and trends.

PRODUCT & UX LEAD, GENBAND (FRING)

2013 -  2017

A decade ago, fring created an application that allowed people all over the world to communicate with each other on their mobile phones using the Internet. fring was among the pioneers of Peer-to-Peer (P2P) mobile Voice over Internet Protocol (VoIP) and one of the first to offer global interconnection to any phone number in the world at competitive prices.  The telecommunications world has evolved, and so has fring. What started as a direct-to-consumer service has now grown to become a strategic enabler for service provider over-the-top (OTT) consumer offerings.

Achivements

  • Reduced white label creation process. in 24hrs the customer gets branded POC with his name on iOS, Android & Web. A direct impact on sales teams and the company response time to potential customers.

  • Invented a simple internal QA bot to assist in sanity tests. The tool includes basic features which helps the QA to test the service and UI in less time, without needing an additional tester.


Responsibilities

  • Drive iOS, Android and web products road map for fring-KANDY, the RTC solution of GENBAND, a global leader in real-time communications software solutions (OTT).

  • Lead all product management aspects of the company under the VP product, including developing mobile and web, that now serves over a million users worldwide.

  • Craft hundreds of product requirements (PRD), sales toolkits, UI specs, wireframes and provide direction to a high-performance team of UI developers to ensure best in class user experience (Sketch, Photoshop).

  • Closely monitor competition, analyze gaps and trends.

  • Defined monitoring tools to analyze the data to enhance customer’s satisfaction to reach their KPIs.

  • Recent customers include Airtel, Deutsche Telekom, Idea, PLDT, and a dozen more in Asia and EMEA.

  • fring apps download page (internal): https://apps.kandy.io/

MOBILE PRODUCT OWNER, NEO GAMES

2011 - 2013

NeoGames offers the most extensive iLottery games portfolio, featuring a diverse set of revenue-generating market proven games with mass market appeal. NeoGames wide portfolio of iLottery games for mobile, provides high entertainment in an optimized experience for Smartphones and Tablets, enabling customers to generate significant revenues from the mobile channel.


Achivements

Increased mobile revenues by 600% in 10 months, which was 15% of the total revenues of these customers on 2012.

Responsibilities

  • Launched mobile platform from scratch. within 12 months launched 14 mobile games, 6 multilingual whitelabels.

  • Defining and characterizing mobile games design and user (fun!) experience (Roulette, Scratch cards, Slots).

  • User’s environment from A to Z - Registration flow, Cashier, games lobby.

  • Writing feature and requirements documents -BRDs/MRDs/PRDs.

  • Product focal point to all departments: designers, developers & IT, QA, Projects, CRM, Biz Dev and Sales.

  • Escorting the product in its whole life cycle from launch and the analyzing phases.

  • Researching and analyzing strategic and competitive information-finding trends, innovations and changes in the relevant international mobile gaming industry.

  • Analyzing results, responsibility on P&L reports, customer retention.

  • Responsible for all mobile platform marketing activities (SMS, banners, emails).

PRODUCT MANAGER, ZLANGO

2007 -  2011

Zlango has created an app that uses an entirely new language based on pictures. Users learn the language, which substitutes pictures for words and phrases and use them to send text messages. Where Zlango is live, users can either download it directly or go through their carriers to use the software. Zlango was available on various platforms, including a plug-in that was implemented on ICQ instant messaging service.


Achievements

Created the product content DB in a manner that can be easily used on our mobile app, which made the product available on mobile. It also reduced localization costs by 50% in over 30 different languages.


Responsibilities

2008 - 2011 |  Mobile Product Owner

  • Reporting directly to the CEO. Matrix mgmt of 4 designers.

  • Inbound & Outbound Product owner.

  • Product lifecycle management, including SWOT analysis, focus groups and satisfaction surveys.  

  • Smart-phone and low-end product requirement specs define iPhone, Android, Symbian, and J2ME.

  • Content management tools definition.

  • Competitive intelligence, industry analysis, Following up on the latest trends.

  • Localization management - cultural and linguistic adaptations for 30+ languages and Localization agencies management around the world.

  • Directly liaise with mobile operators product and content departments (VAS) worldwide:

Vodafone Hong Kong, TIM Italy, TMN Portugal, Orange France, Cellfish France, Celcom Malaysia, Play Poland, VMG Vietnam, Go Bindas India, Orange Mauritius, Viettel Vietnam, Globe Philippines.


2007 – 2010  |   Product & Project Manager (Zlango ICQ plug-in)

  • Product management opposite ICQ Product department.

  • Defining Zlango’s plug-in to ICQ platform (functionality, features, UI analysis).

  • Analyzing Results, responsibility on P&L reports, customer retention.

  • Coordination and integration between R&D team leaders.

  • MBO & KPI monitoring.

  • QA efficiency-driven tools creation.

  • Knowledge base management.


2007 | QA Manager

  • Mobile & web products testing procedure definitions.

PRODUCT DESIGNER (USA & ISRAEL)

2005 - 2007

  • I spent a year in CA, fundraising, promoting and presenting my products.

  • Established 2 designer groups. Participated in exhibitions and magazines. Released several products.

CASE STUDIES

Design, User Research and UX.

3 min read

CLIENT PICKER IN 5 DAYS

I guess I did something right in my previous life, because I was given 5 days of development that were left on the office floor. This is how I used them.

3 min read

YOU ARE HERE. NOW WHAT?

Making the decision to start streamline your small business is tough. Start doing it shouldn't be. This how we made it a little bit easier for new users in a multi-layered system.

8 min read

THE AD-HOC COMMUNITY

Our app provides a good service for the riders community. This is how we thought we can build our community, and how eventually we end up doing it.

4 min read

SHORTENING THE LINES

Working for a leading ticketing software company can be fun! I got to see any movie I wanted for free, and in exchange, I planned this cool UI for Access Control device.

Home: Experience
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